Issue 02 Covers Oct 30, 2026 – Nov 6, 2026 Published

What the Chinese Community Argued About (Oct 30–Nov 6, 2026)

Ink-wash illustration: a lone wanderer in a bamboo hat stands on a rocky promontory framed by bamboo leaves, a dry-brush qi arc sweeping toward a temple eave and bronze wind bell under a vermilion sun, with cranes and a distant mountain fortress rising above a sea of mist

1. November 5 CN Server Emergency Outage, Data Rollback, and Overnight Apology Package

  • The argument: On the evening of November 5, ahead of the scheduled November 6 half-season update, a sudden server fault forced the CN server into emergency maintenance at 18:30 with a data rollback (回档处理); after repairs ran past an initial ~20:45 reopening estimate into early November 6, Chinese players split between frustration over wiped evening progress and bargaining over 袅袅之音 (Niaoniao zhi Yin) compensation before an 01:15 official TapTap post listed a 10-pull bound 袅袅之音 apology gift (歉礼).
  • Sources (numbers as shown at the time of viewing):
    • Official @燕云十六声 Weibo notice 【11月5日临时停服公告】 via Sina News mirror (link) · posted Nov 5, 18:31; 967 reposts / 2,110 comments at initial check (plus a Weibo user reply via Sina News mirror, link, 15 reposts / 41 comments)
    • Pear Video (梨视频) report on the official livestream response and ~20:45 reopening estimate via Sina News (link) · posted Nov 5, 20:11
    • Official @燕云十六声 November 6, 01:08 Weibo preview via Sina News mirror (link) and official November 6, 01:15 TapTap preview noting ongoing emergency repairs and listing the 歉礼 package (link)
    • Bilibili news clip: WWM server repair and temporary maintenance notice (link) · 19,733 views / 336 comments (5 danmaku, 230 likes, 12 coins)
    • Bilibili clip: WWM bug major outage, planner on the rooftop says Niaoniao will be sent (link) · 11,883 views / 90 comments (5 danmaku, 229 likes)
    • Bilibili clip: WWM emergency maintenance?! Maintenance duration forecast (link) · 8,706 views / 76 comments (12 danmaku, 407 likes, 2 coins)
    • TapTap player thread claiming maintenance was pushed past 22:00 and a livestream promised 10 袅袅之音 pulls (link) · posted Nov 5 (player claim)
  • Both sides: Frustrated commenters pointed out that rolling back server data erases newly farmed gear and evening progression, while replies on Weibo and Bilibili set explicit compensation thresholds in 袅袅之音 (Niaoniao zhi Yin) and 八音窍 (Bayin Qiao), with one Weibo user joking that ten pulls would buy total forgiveness while “50 长鸣玉 (Changming Jade) means you’re dead” (our translation, 15 reposts / 41 comments on the Sina mirror). Other commenters treated the crash with humor, joking that the birth of 鸣金·霆 (Mingjin: Ting) caused a celestial anomaly that stripped every school of its damage (204 likes under BV1eQ4b65EfZ), punning on the new school’s name as 明今停 (“stopped today and tomorrow”; our translation, 57 likes under BV1yY4b64Eka), or saying they would develop instant amnesia if ten pulls materialized—even as a November 5 TapTap player post claimed maintenance had been delayed past 22:00 and Bilibili comments under BV1eQ4b65EfZ reported servers were still unreachable at 01:30 on November 6 (player reports).
  • What the official notices confirm: In the November 5, 18:31 emergency maintenance notice (via Sina News mirror), the development team 十六巷 (Shiliuxiang) confirmed that a sudden server fault disrupted certain features and gameplay modes, that temporary maintenance began at 18:30 on November 5, that abnormal data generated during the fault would undergo a rollback (回档处理), and that an apology gift (歉礼) would be delivered upon login after maintenance. At 20:11 on November 5, Pear Video (梨视频) reported via Sina News that an official livestream attributed the outage to optimization issues, initially estimated reopening around 20:45, and promised compensation without naming item quantities. As of 02:25 Beijing time on November 6, we found no standalone reopening or compensation notice on the Sina Weibo mirrors, TapTap, or yysls.cn (whose news lists still stop at October 30–31), nor any official clock window defining the rollback scope. However, in the November 6, 01:08 Weibo preview and 01:15 official TapTap preview—delayed Thursday-night preview copy whose “after tomorrow’s update” (明日更新后) still dates the new limited items (空林蜕梦, 醉流霞, and 踏雪寻春) to November 6 and a follow-up Xiaji quest to Sunday, November 8—the team stated at the bottom of the TapTap post that emergency repairs were still underway and itemized the login 歉礼 package: 10 bound 袅袅之音 (袅袅之音·绑), 2 定音石·沧海, 2 变音石·沧海, 2 极妙音石·沧海, 2 五加散, and the title inscription 题跋·哭唧唧 (“Kujiji”).
  • Facts or feelings? Facts on the 18:30 outage, missed 20:45 estimate, data rollback, and 10-pull bound 袅袅之音 apology list; open questions on reopen time and rollback window. The server fault, ongoing overnight repairs as of 01:15 on November 6, data rollback, and itemized TapTap 歉礼 package are officially documented, whereas as of 02:25 Beijing time on November 6, neither the actual server reopening time, whether the November 6 update rollout would be delayed, nor the exact rollback clock window had been confirmed.
  • Our take: Preparing 10 bound 袅袅之音 alongside 沧海-tier tuning stones (定音石·沧海 and 变音石·沧海) directly meets the ten-pull threshold set in Thursday evening’s top Weibo and Bilibili jokes, and bundling 题跋·哭唧唧 leans into the self-deprecating meme. Even so, because emergency repairs had already blown past the ~20:45 livestream estimate and remained unfinished at 01:15 on November 6—with no standalone notice yet defining the 回档处理 time window—weekend reaction will depend on whether legitimate pre-fault drops survived the rollback and whether the November 6 鸣金·霆 update opens on time.
  • English-speaking community comparison: On the English-language surfaces we could reach (YouTube and gaming press; Reddit was blocked this week), we found no discussion of the November 5 outage, which was announced on CN channels while English-language coverage remained focused on the upcoming November 13 global 滹沱 (Hutuo) update.

2. Follow-Up: Dual Spears (鸣金·霆 / “Mingjin: Ting”) Official Nov 6 CN & Nov 26 Global Dates and Pre-Launch Insight Build Predictions

  • The argument: Following up on Issue 01, Section 3 (which covered build-transition fatigue and 承音石 shortages), official notices have confirmed the November 6 CN and November 26 global launch dates and previewed dual-stance mechanics for 鸣金·霆 (Mingjin: Ting), while a pre-launch CN article is predicting a 会意 (“Insight”, also glossed as “Affinity”) stat profile and warning Critical-Rate builds not to open stockpiled gear chests early.
  • Sources (numbers as shown at the time of viewing):
    • Official yysls.cn skill preview and release announcement for 鸣金·霆 (link) · published Oct 30
    • Bilibili gameplay showcase: Dual Spears martial art “Mingjin: Ting” live demo (link) · 63,733 views / 573 comments (27 danmaku, 393 likes, 7 coins)
    • Bilibili skill breakdown: Mingjin: Ting latest skill leak analysis (link) · 22,479 views / 144 comments (7 danmaku, 147 likes)
    • Bilibili build guide: Comprehensive analysis of new Dual Spears Mingjin: Ting (link) · 5,471 views / 68 comments (5 danmaku, 50 likes, 6 coins; video metadata and top comments inspected)
    • Pre-launch build prediction on Dailiantong, a commercial game-boosting platform: hoarding 变音石 (Bianyin Stones) and gear chests for an Insight build (link) · published Nov 2 (pre-launch third-party prediction; promotional boosting copy in the second half excluded)
    • Official PlayStation YouTube video: Dual Spears Mo-Cap BTS with Yuen Woo-ping (link) · 50,242 views (published Nov 4 PT)
    • PlayStation Blog Hutuo & Dual Spears overview (link) and GamingBolt report (link) · published Oct 27 and Nov 5
  • Both sides: Under the gameplay showcase (BV1BGxi6cEFN), commenters praised the rapid combo chains and gap-closers, with one top comment calling it a new PvP powerhouse thanks to its high attack frequency, multiple follow-ups, and dash (114 likes), while another joked about the 鸣金 (Mingjin) family naming (248 likes). On the theorycrafting side (pre-launch prediction, not yet verified in live post-patch testing), a pre-launch article on the game-boosting platform Dailiantong predicts that 鸣金·霆 runs on an Insight and Max Physical Attack (会意大外流) stat profile—meaning existing 鸣金·虹 (Mingjin: Hong) and 鸣金·影 (Mingjin: Ying) players can carry over their Insight gear, whereas 破竹 (Pozhu) and 裂石 (Lieshi) Critical-Rate players should avoid opening level-115 gear chests or spending 变音石 (Bianyin Stones, capped at 30 per week in 程娘子’s shop) before live testing. Assuming two equipped spear weapon slots (两杆长枪, main and sub)—in contrast to the official preview’s description of switching both martial arts with a single spear (一杆长枪)—the Dailiantong article also advises rolling a spear-damage affix (枪武学增伤) on only one weapon slot because duplicate spear-damage affixes only apply the higher value.
  • What the official notices confirm: Whereas Issue 01 noted that the November 6 CN date came only from creator video titles, the October 30 official notice on yysls.cn officially confirms November 6, 2026 for the CN server and previews—with a work-in-progress disclaimer stating final launch behavior may change—how 鸣金·霆 uses a single spear (一杆长枪) to carry two martial arts choreographed with global action consultant 袁和平 (Yuen Woo-ping) and the 袁家班 (Yuen Clan): the offensive Light Spear 决狱悬锋枪 (“Jueyu Xuanfeng Spear”, featuring the spear-throw blink 玉京崩腾, grouping slash 金科尽诏, and rapid thrust follow-up 听雨断罪) and the defensive Heavy Spear 拨山取月枪 (“Boshan Quyue Spear”, featuring the parry-counter stance 英布列甲, spinning charge 龙胆巡坡, and follow-up 平风扫宝). Per the official preview, matching inner skills (心法) allow either follow-up to trigger across both styles to fill the 枪势 (“Spear Stance”) gauge and enter an enhanced 锋锐 (“Sharp”) burst state. For the global server, PlayStation Blog confirmed a late-November window, and PlayStation’s November 4 PT YouTube video description alongside GamingBolt put the global release date at November 26, 2026.
  • Facts or feelings? Facts on the Nov 6 CN and Nov 26 global dates; official work-in-progress preview on the skill kit; pre-launch prediction on Insight gearing. The release dates are confirmed in official CN and PlayStation notices, while the skill mechanics are per the official preview (subject to change at launch), and both the 会意大外流 (Insight / Max Physical Attack) stat priority and the “one spear” versus “two weapon slots” question come from a pre-launch Dailiantong article awaiting live verification.
  • Our take: GamingBolt notes that the English name “Dual Spears” is a little misleading: you do not wield one spear in each hand, but switch between offensive and defensive spear forms around interchangeable follow-ups (听雨断罪 and 平风扫宝). Once CN servers finish recovering on November 6, live testing will settle whether the previewed kit shipped unchanged, how weapon-slot affixes work in practice, and whether the predicted 会意 (Insight) stat template holds up.
  • English-speaking community comparison: While Issue 01 noted a YouTube prediction thumbnail asking “NOV 12 OR 26?”, PlayStation’s behind-the-scenes video description (50,242 views) and GamingBolt put the global date at November 26, with GamingBolt focusing on single-spear offense/defense switching and 袁和平 (Yuen Woo-ping) motion capture rather than stat-conversion math.

3. Follow-Up: 未央城 (Weiyang City) New Sub-Region 华胥林 (“Huaxu Forest”) and the 南吕相和·下 (“Nanlü Xianghe: Part II”) Season (Nov 6 CN)

  • The argument: Following up on Issue 01, Section 1, Section 2, and Section 4 (which covered Weiyang City’s launch, 常乐’s storyline, and outfit design complaints), official November 2 and November 5 previews scheduled the November 6 CN launch of the 南吕相和·下 (“Nanlü Xianghe: Part II”) half-season and Weiyang City’s underwater sub-region 华胥林 (“Huaxu Forest”), while Bilibili commenters criticized the culinary design of the new 食为天 (“Food Is Heaven”) Battle Pass outfit.
  • Sources (numbers as shown at the time of viewing):
    • Official November 2 announcement for 华胥林 (Huaxu Forest), world boss 枕月 (Zhenyue), and two new 四海豪客 (Four Seas Heroes) on TapTap (link) · published Nov 2
    • Official November 5 announcement for the 南吕相和·下 Battle Pass (食为天), 灵鸡一动 umbrella skin, and 福龟寻乐梦 event on TapTap (link) · published Nov 5
    • NetEase Cloud Gaming summary of 华胥林 (Huaxu Forest) and the two 四海豪客 storylines (link) · published Nov 3
    • Bilibili preview of the 食为天 Battle Pass, 灵鸡一动 6-RMB umbrella skin, and 福龟寻乐梦 accessories (link) · 19,383 views / 91 danmaku (286 likes, 19 coins; 404 comments at our 02:23 follow-up check)
    • Bilibili guide on seven preparation steps before the November 6 new season (link) · 3,857 views / 17 comments (41 likes)
    • Bilibili preview of Friday’s update including 华胥林 and the new Xiaji quest 归兮归兮 (link) · 1,081 views / 4 comments (19 likes)
  • Both sides: On the chef-themed 食为天 Battle Pass outfit (BV1pjxd6FEMz), top comments were one-sidedly critical—we saw no top replies defending the design, extending the cosmetic aesthetic complaints tracked in Issue 01, Section 4: one top comment (137 likes) compared it to a rejected fast-food crossover skin and asked when the developers would release a Battle Pass worth spending a saved premium token on, while another complained about “two ugly Battle Passes in a row” (our translation, 43 likes). Separately, lore summaries focused on the eerie underwater setting of 华胥林 (Huaxu Forest) and its tragic bosses, while casual commenters under the season-prep guide (BV1yoxy6AEF4) noted that the new half-season arrived before they had finished tuning their current season’s gear (5 likes and 8 likes).
  • What the official notices confirm: The November 2 and November 5 official announcements schedule the 南吕相和·下 (“Nanlü Xianghe: Part II”) half-season for November 6, 2026 on the CN server (with preview visuals marked subject to final launch behavior), introducing: (1) the Weiyang City sub-region 华胥林 (Huaxu Forest), an underwater forest of dark-blue willow branches where masked incense harvesters gather fragrance beneath floating noble estates; (2) the world boss 枕月 (“Zhenyue”, a giant submerged moon larger than a fishing boat whose glow lulls those who touch it into eternal sleep); (3) two 四海豪客 (“Four Seas Heroes”) challengers—a blade fighter who has taken 121 masters by deliberately holding back and losing in order to learn, and an elderly woman who mastered illusion and fast bladework for revenge only to learn her enemy died elsewhere, trapping her in an illusion where she kills him countless times—alongside new strongholds and Xiaji quests; and (4) the 南吕相和·下 Battle Pass featuring the 食为天 outfit (styled with a straw waist rope holding a wooden spoon, slicing knife, spatula, and a thick flatbread) plus the 60-长鸣珠 (Changming Pearl) umbrella weapon skin 灵鸡一动. Separately, the October 31 Version 2.9.0 cumulative hotfix log shows that blurry map outlines—tracked as open in Issue 01, which had inspected only the October 25 log—were fixed on October 26, whereas the other tracked visual issue, 渡无常 (“Du Wuchang”) cloth physics, is not listed as fixed. For the global server, we found no announced release dates for Weiyang City, 华胥林, or 南吕相和·下.
  • Facts or feelings? Facts on the Nov 6 CN season schedule, Huaxu Forest bosses, and the Oct 26 map-outline fix; feelings on Battle Pass aesthetics. The new sub-region, bosses, season schedule, and hotfix entries are officially documented, whereas dissatisfaction with the 食为天 Battle Pass outfit is aesthetic taste.
  • Our take: Expanding Weiyang City with 华胥林 and 枕月 keeps the region’s narrative focused on intoxicating illusions, while the October 31 hotfix log shows blurry map outlines were fixed on October 26—leaving 渡无常 cloth physics not listed as fixed among the two open visual bugs from Issue 01. On monetization, one 137-like comment under BV1pjxd6FEMz says the commenter is holding a saved premium Battle Pass token; we have no purchase data.
  • English-speaking community comparison: On the English-language surfaces we could reach (YouTube and gaming press; Reddit was blocked this week), we found no discussion of 华胥林, 枕月, or the 食为天 Battle Pass, none of which have an announced global date; English-language attention stayed on the November 2 first-anniversary broadcast (link, 239,829 views; creator recap by OnKamii, 18,212 views) and the November 13 global 滹沱 launch date (also listed as November 13 on PlayStation Blog and GamingBolt, matching the official X date noted in Issue 01, Section 5), alongside CN players’ breakdown of global’s anniversary reward structure (BV1uF4T66ErH, 20,732 views / 182 comments, where a 21-like top comment noted that global’s stamina and 八音窍 exchange looks more convenient than CN’s).

4. Briefs and Follow-Up: 福龟寻乐梦 (“Fugui Xunlemeng”) Delay to Nov 6 and Official Nov 24 CN Date for DLSS 5

  • The argument: Two smaller scheduling items drew notice this week: an official apology postponing the 福龟寻乐梦 (“Fugui Xunlemeng”) turtle-matching event to November 6, and—following up on the unverified video-title claim noted in Issue 01, Section 1—official CN confirmation that NVIDIA DLSS 5 launches on November 24 (officially billed by the game as 全球首批 and 国内首款且唯一, while ITHome reports November 23 for North America and an RTX 50-series GPU requirement), alongside Bilibili commentary on a cross-game spat with 永劫无间 (Naraka: Bladepoint) over the “first DLSS 5” label.
  • Sources (numbers as shown at the time of viewing):
    • Official yysls.cn notice postponing 福龟寻乐梦 to November 6 with a “Golden Knee” (奇术黄金膝) apology (link) · published Oct 30 (following the Oct 28 notice detailing the Oct 30 妙双十一 惠音券 discount coupons and 竹马子 outfit)
    • Official November 5 TapTap announcement confirming DLSS 5 for November 24 and detailing 福龟寻乐梦 rules for November 6–30 (link) · published Nov 5
    • Official @燕云十六声 November 3 Weibo post announcing DLSS 5 for November 24 via Sina News mirror (link) · 168 reposts / 307 comments
    • ITHome report: NetEase’s Where Winds Meet officially announces November 24 DLSS 5 rollout (reporting Nov 23 for North America and noting an RTX 50-series GPU requirement) (link) · published Nov 4
    • Bilibili commentary on the “first DLSS 5” dispute (link) · 19,553 views / 266 comments (20 danmaku, 256 likes, 18 coins) and (link) · 4,736 views / 4 comments (99 likes), plus 福龟寻乐梦 cost guide (link) · 1,050 views / 1 comment
  • Both sides: On 福龟寻乐梦, after the developers apologized in the October 30 notice, creator guide BV1RJxf69EAx (1,050 views / 1 comment) focused on pull-cost calculations for its 3×3 turtle-matching board. On DLSS 5—officially billed as 全球首批 (“among the world’s first”) and 国内首款且唯一 (“China’s first and only”)—Bilibili commenters under BV1V54b66EN4 argued over a cross-game dispute with fellow NetEase title 永劫无间 (Naraka: Bladepoint) as described in Bilibili commentary videos: one comment with 207 likes argued that frame rate matters more in a PvP game, that DLSS suits a single-player-leaning title, and that Naraka’s involvement was needless, while a 129-like joke blamed the feud inside NetEase for feeding bad potatoes to Where Winds Meet’s servers on November 5.
  • What the official notices confirm: On 福龟寻乐梦, the October 30 official notice apologized for a development-schedule adjustment that moved the event to November 6, and the November 5 official TapTap announcement confirmed that it runs from November 6 to November 30, 2026: players spend 长鸣珠 (Changming Pearls) on 行乐金囊 bags (starting with 8 distinct 福龟 turtles on a 9-grid board) to trigger pair, three-in-a-row, or full-board clears for extra bags and 金枰宝 exchange points, with 配饰・要发发 awarded at 2 pulls and unused 行乐金囊 converted after the event at 16 bags per 1 bound 袅袅之音. (Closing an open item from Issue 01, Section 4, the October 28 official notice also published the exact 妙双十一 惠音券 coupon tiers distributed from October 30: 60-minus-40, 3,280-minus-1,680, and 6,480-minus-3,880 长鸣珠, non-stackable and expiring November 30 at 04:59:59.) On DLSS 5, the November 5 official TapTap announcement and November 3 Weibo post (via Sina News mirror) confirm only November 24, 2026 alongside the game’s 全球首批 and 国内首款且唯一 marketing phrasing, with no mention of North America or GPU limits. Separately, ITHome reports that North America receives the 3D-Guided Neural Rendering update on November 23, 2026, and notes in an editorial caveat that DLSS 5 currently takes effect only on GeForce RTX 50-series GPUs (with RTX 40-series support promised by NVIDIA for a future update).
  • Facts or feelings? Facts on official Nov 6–30 event rules and the Nov 24 CN DLSS 5 date; ITHome-reported Nov 23 NA date and RTX 50 limit; marketing claim and community feelings on “first DLSS 5.” The 福龟寻乐梦 rules and November 24 CN DLSS 5 date come from official announcements, whereas the November 23 North American date and RTX 50-series requirement come from ITHome’s report, and the 国内首款且唯一 label plus the 永劫无间 dispute reflect promotional positioning and community rivalry.
  • Our take: Regarding the unverified DLSS 5 claim we flagged in Issue 01, Section 1, the date is now official (November 24 on CN channels), while the “first and only” (国内首款且唯一) label remains the game’s own marketing claim—and per ITHome, initial hands-on access is gated to GeForce RTX 50-series GPUs.
  • English-speaking community comparison: On the English-language surfaces we could reach (YouTube and gaming press; Reddit was blocked this week), we found no announced global date for 福龟寻乐梦 and no discussion of the Chinese social-media spat over domestic “first” claims; for DLSS 5, the game’s official showcase on the Where Winds Meet YouTube channel (link, published Oct 13; 177,075 views) says only “late November”.

What to watch next week

  • Nov 6: CN server recovery, rollback scope, and live 鸣金·霆 (Mingjin: Ting) Dual Spears testing. With emergency repairs still underway in the 01:15 November 6 official TapTap post and the 10-pull bound 袅袅之音 apology gift (歉礼) now listed, we will watch when servers reopen, whether players report lost legitimate drops from the unspecified rollback window, and how the previewed Dual Spears kit and 会意 (Insight) stat predictions hold up in live testing.
  • Nov 6: Scheduled CN launch of 南吕相和·下 (“Nanlü Xianghe: Part II”), 华胥林 (“Huaxu Forest”), and 福龟寻乐梦 (“Fugui Xunlemeng”). Once maintenance finishes, we will watch whether the half-season update lands on schedule, how players receive 华胥林 and world boss 枕月 (Zhenyue), and how pull costs play out on the delayed 福龟寻乐梦 board.
  • Nov 13: Global server first anniversary 滹沱 (Hutuo) update. Following the November 2 broadcast, we will watch how English-speaking players respond to the 滹沱 battlefield storyline and anniversary rewards at launch.
  • Nov 24: DLSS 5 official date (CN channels). ITHome reports Nov 23 for North America and an initial GeForce RTX 50-series GPU requirement. Official English-language material says only “late November”; we have seen no exact global-server date.
  • Nov 26: Global server Dual Spears launch. Per PlayStation’s behind-the-scenes video description and GamingBolt, we will watch how global players receive the single-spear dual-stance kit at launch.

About this issue

  • Sources and coverage limits: Our Chinese community coverage this week is drawn from Bilibili, official announcements on yysls.cn (whose news lists stop at October 30–31) and TapTap (taptap.cn), Sina News (sina.cn) mirror pages of official Weibo posts and Pear Video (梨视频), and third-party articles from ITHome (ithome.com), NetEase Cloud Gaming (cg.163.com), and Dailiantong (dailiantong.com), alongside English-language sources on PlayStation Blog, PlayStation’s and Where Winds Meet’s official YouTube channels, and GamingBolt. Direct Weibo timelines (weibo.com/yysls) and Reddit threads returned login/security blocks from our environment.
  • Bilibili view only: Bilibili search results were sorted by views and off-topic videos were removed by hand, and only the top few comments returned per video were inspected, so “what the Chinese community argued about” here reflects primarily Bilibili comment threads alongside the cited TapTap and Sina-mirrored Weibo posts.
  • Deduplication and follow-up policy: Topics already covered in Issue 01 (Weiyang City’s initial launch bugs, 常乐’s identity, 承音石 build-fatigue arguments, second-anniversary outfit rerun pricing, and initial 滹沱 return hopes) are not repeated here; Sections 2, 3, and 4 report only newly verified facts from October 30–November 6 and link back to their original Issue 01 sections.
  • Editorial and citation rules: Every direct quote in this newsletter is at most one sentence and translated by us. Every source cited with numbers or quotes is linked directly to its original page, except Weibo posts, which are linked via their Sina News (sina.cn) mirror pages because direct Weibo pages were blocked from our environment. No redeem codes are included, unverified player-reported figures are explicitly labelled as such, and no images or page layouts were copied from any source.
  • Cover: The cover is an original ink-wash illustration made for this issue; it contains no game art.
  • Data timestamp: All view counts, comment counts, repost counts, and like counts are as shown at the time of viewing on 2026-11-06 (Beijing time)—with outage and compensation status re-checked through 02:25 Beijing time on 2026-11-06—and will change over time.

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